So you’ve been racing on rFactor 2 for a while now but you’re getting a bit bored of the default content. So to celebrate the occasion, here is everything you need to know about Le Mans Ultimate, the official FIA World Endurance Championship game. You’ve seen all the cool mods out there for other racing games but you have no idea how to get them to work on rfactor 2. In this article we’re going to show you how to get any mod to work on rFactor 2 with minimum effort.įirst of all let’s start by answering a couple of frequently asked questions so that you could have a better understanding of how this all works. What are car mods?Ĭar mods are modifications that are made to the game files in order to change the appearance or performance of certain vehicles. Multilayout track for testing Porsche cars, located in Lipsia, Germany. They can range from simple texture replacements to complete overhauls that change the grip and handling of the car. Graphical updates will come later, which will bring out the most we can with rFactor 2. Though most of the time it’s just about a small tweak in the car livery. What is a car mod manager?Ī mod manager is a piece of software that allows you to easily install, delete or update car mods with little effort. More advanced ones allow you to import new cars to the game without having to do any file editing. Though unfortunately there isn’t such a thing for rFactor 2 yet so you’d have to do all the downloading, editing and uploading by yourself. I dont know what to assign a shader for a certain object. You can find tutorials on folder structure for rFactor2 and 3dSimed on YouTube. I know…It would be awesome to have a content manager that could easily hadle these tasks like the one from Assetto Corsa. RGB (Export) creates an FBX file, you can import it into 3dSimed, assign the material there and export it as a GMT.
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